TLDR: Heist Guys 2 is ELK Studios' follow-up to Heist Guys, released in July 2026, running on a five-reel grid with medium-high to high volatility. The RTP is 94%, two points below the UK industry benchmark of 96%, and the maximum win is 250,000x stake. The sequel switches from the original's cluster pays mechanic to a traditional payline structure and adds a significantly more complex feature set: a Super Wild that relocates between spins, a Multiplier symbol whose value doubles after each win it contributes to, a State Jar that can award cash wins or trigger the Heist Game bonus, and a two-path bonus system (Bonus Game or Super Bonus Drops depending on collected symbols). The Heist Game carries the same vault structure as the original — Bank Door, Super Safe, guards, outlaws — but adds Armed and Standoff mechanics. Heist Guys 2 is a more mechanically layered game than its predecessor; the 94% RTP remains the primary obstacle. Gambling Zone rates it 6.0/10. Find the best regulated UK sites to play Heist Guys 2 below. In this Heist Guys 2 slot review, we cover ELK Studios' second heist game, the multiplier mechanic in Free Spins, and what 94% RTP costs you in practice. Find the best regulated UK sites to play Heist Guys 2 below.



Heist Guys 2 plays on a five-reel, four-row grid with 1,024 paylines and traditional 3/4/5-of-a-kind pays. Stakes run from £0.20 to £20 per spin, matching the original Heist Guys.
The RTP of this slot game is 94%, unchanged from the first game and two points below the UK industry benchmark of approximately 96%. A sequel that retains a below-average RTP offers no improvement in return value over its predecessor, and that is worth stating directly.
Volatility is medium-high to high. The Multiplier symbol's doubling mechanic means bonus sessions can escalate quickly, but that ceiling only becomes relevant when the feature runs well. The maximum win of 250,000x stake requires reaching the Super Safe in the Heist Game bonus with Dynamite collected — the same structured path as the original, now with Outlaw encounters added to the sequence.
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ELK Studios maintains the heist and crime aesthetic from the original game. The production is polished — character designs, animation, and the overall visual identity are consistent with the first entry. The addition of multiplier symbols and bonus symbols introduces new visual elements to the reel set that distinguish this sequel from its predecessor on the grid level.
Pay values are multipliers of stake. Wins form on 3, 4, or 5 matching symbols on a payline.

Queen
3: 0.05x | 4: 0.10x | 5: 0.20x

King
3: 0.05x | 4: 0.10x | 5: 0.20x

Ace
3: 0.05x | 4: 0.10x | 5: 0.20x

Dynamite
3: 0.10x | 4: 0.15x | 5: 0.30x

Gun
3: 0.10x | 4: 0.15x | 5: 0.30x

Key
3: 0.10x | 4: 0.15x | 5: 0.30x

Red Heist Guy
3: 0.20x | 4: 0.30x | 5: 0.50x

Green Heist Guy
3: 0.20x | 4: 0.30x | 5: 0.50x

Blue Heist Guy
3: 0.20x | 4: 0.30x | 5: 0.50x

Super Wild
Substitutes for standard pay symbols. Before each symbol refill, the Super Wild moves to a new random empty position on the reels, extending its influence across multiple tumbles or spins.

Bonus Symbol
Three or more Bonus Symbols trigger the Bonus Game.

Super Bonus Symbol
If one or more of the collected Bonus Symbols is a Super Bonus Symbol, the Super Bonus Drops bonus game is triggered instead of the standard Bonus Game.
Heist Guys 2 is built on HTML5 and runs directly in mobile browsers without requiring a separate app or download. The five-reel layout and ELK's standard mobile interface design are optimised for both portrait and landscape play across smartphones and tablets.



Heist Guys 2 has three routes to its bonus content: the State Jar (accumulated via State Symbols), the Bonus Game (triggered by three or more Bonus Symbols), and the Heist Game vault adventure. The Super Wild and Multiplier mechanics are active throughout the base game and carry into bonus play.
The Super Wild acts as a standard substitute but relocates to a new random empty position before each symbol refill — meaning it can contribute to consecutive wins across a session rather than sitting in a fixed position. When a Super Wild is part of any winning combination, the Multiplier symbol activates: the win is multiplied by the current sum of all Multiplier values on the reels, and the Multiplier value then doubles. This creates an escalating structure where early wins in a run build the multiplier for subsequent ones.
Landing State Symbols increases the State Jar incrementally. When the jar fills, it awards one of three outcomes: a direct cash win, Bonus Drops, or entry into the Heist Game.
Landing three or more Bonus Symbols triggers the Bonus Game. If one or more of the collected Bonus Symbols is a Super Bonus Symbol, the Super Bonus Drops game is triggered in its place, with two Super Wilds guaranteed on the reels.
The Heist Game sends the Heist Guy characters through a vault map. Three collectible symbols — Key, Dynamite, and Gun — gathered during base game play affect what happens inside the bonus:
Key — If the Heist Guys reach the Bank Door, collected Keys guarantee entry. The Bank Door contains valuable rewards and the path to the Super Safe. Dynamite — If the Bank is opened, collected Dynamite gives access to the Super Safe. The Super Safe carries a chance at the maximum win of 250,000x stake. Gun — If a Heist Guy encounters a guard, a collected Gun removes the guard (Armed mechanic). Without a Gun, the guard can imprison the Heist Guy and stop their progress.
Guards can imprison an active Heist Guy; an imprisoned Heist Guy can be rescued when a remaining ally reaches their room. Outlaws may also roam the map — if a Heist Guy catches an Outlaw, a Standoff is triggered.

ELK had one job with this sequel: justify the second entry. On that test, the feature work is genuine. The Super Wild that moves between spins, the Multiplier that doubles after each contribution, and the expanded Heist Game with outlaws and standoffs — these are not cosmetic additions. ELK has taken the original's adventure structure and built actual mechanical depth around it. The State Jar adds a base game accumulation layer that was absent from Heist Guys 1. I give them that.
The 94% RTP, however, is the same as the original, and for a studio releasing in July 2026 that figure is not competitive. If you are playing at £20 a spin, the gap between this and a 96% game compounds quickly. The features make the session more interesting. They do not change the return rate. If you want value, the RTP says otherwise.
Rating: 6.0