Monster Quest, Big Time Gaming's Megaways take on monster hunting sends a Knight into Hold and Spin sequences to slay monsters and claim their values. Up to 117,649 ways to win. RTP 96.49%. Max win 99,900x. Stake range £0.10 to £2.50. That maximum stake of £2.50 is the most significant constraint on this game, it is one of the lowest in the BTG catalogue. For players within that range, the mechanic depth and near-100,000x ceiling are genuinely compelling. In this Monster Quest slot review, we cover Big Time Gaming's RPG-flavoured Megaways slot. The game is built on BTG's Megaways™ engine with up to 117,649 ways to win, a Hold and Spin feature in which a Knight battles Monsters for their values, and a Free Spins mode with an unbounded climbing win multiplier. Gambling Zone rates it 6.0/10. Find the best regulated UK sites to play Monster Quest below.



Monster Quest has an RTP of 96.49% and a maximum win of 99,900x stake, among the highest in BTG's catalogue. The stake range is £0.10 to £2.50, which is one of the most restrictive stake ceilings in any current BTG title and will rule the game out for players who bet above £2.50.
Monster Quest uses Megaways™, Big Time Gaming's proprietary variable-ways mechanic. Each spin randomises the number of symbols on each of the six reels between 2 and 7. When all reels land on 7 symbols, the slot game reaches its maximum of 117,649 ways to win. Power Play (available at 8x your chosen stake) guarantees a minimum of 10,000 Megaways per spin, effectively buying a higher floor on the ways count for each base game spin.
Volatility is medium-high to high. The 99,900x ceiling and restrictive £2.50 stake cap position this as a high-variance game for patient, lower-stake players.
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Monster Quest's base game symbols are styled as RPG crystals in ascending tiers, with card royals filling the lower end of the paytable. The Monster characters and Knight that define the Hold and Spin sequence are feature-specific symbols, they appear during the bonus respins, not on the standard reels. The visual hierarchy between crystal tiers matters because it maps to pay value: higher-tier crystals pay significantly more for matching combinations. Big Time Gaming's production is purposeful, the crystal colour progression tells you at a glance which symbols to want on the reels.
The Megaways reel structure means the grid changes shape on every spin, which adds visual energy to the base game without requiring additional animations to maintain it.
Standard symbols (Megaways™, 3 to 6 of a kind; 2 of a kind pays for top symbol only; left to right from reel 1; lowest paying first)

Nine
3 of a kind: 0.1x stake / 4 of a kind: 0.2x stake / 5 of a kind: 0.3x stake / 6 of a kind: 0.4x stake

Ten
3 of a kind: 0.1x stake / 4 of a kind: 0.2x stake / 5 of a kind: 0.3x stake / 6 of a kind: 0.4x stake

Jack
3 of a kind: 0.1x stake / 4 of a kind: 0.3x stake / 5 of a kind: 0.4x stake / 6 of a kind: 0.5x stake

Queen
3 of a kind: 0.2x stake / 4 of a kind: 0.3x stake / 5 of a kind: 0.4x stake / 6 of a kind: 0.5x stake

King
3 of a kind: 0.2x stake / 4 of a kind: 0.4x stake / 5 of a kind: 0.5x stake / 6 of a kind: 0.6x stake

Ace
3 of a kind: 0.2x stake / 4 of a kind: 0.4x stake / 5 of a kind: 0.5x stake / 6 of a kind: 0.6x stake

Green Crystal
3 of a kind: 0.3x stake / 4 of a kind: 0.5x stake / 5 of a kind: 0.6x stake / 6 of a kind: 1x stake

Blue Crystal
3 of a kind: 0.3x stake / 4 of a kind: 0.5x stake / 5 of a kind: 0.6x stake / 6 of a kind: 1x stake

Red Crystal
3 of a kind: 0.4x stake / 4 of a kind: 0.6x stake / 5 of a kind: 0.8x stake / 6 of a kind: 2.5x stake

Wild / Multicoloured Crystal
Substitutes for all symbols except the Scatter and Bonus symbols. Does not interfere with the Hold and Spin trigger symbols.

Scatter / Shield with Crystal
Appears on all reels. Landing 3 or more Scatters anywhere triggers Free Spins: 3 Scatters = 12 Free Spins, with each additional Scatter beyond the third adding 2 more spins.
Monster Quest is built in HTML5 and runs in-browser across desktop, mobile, and tablet. The Megaways grid scales correctly on smaller screens, and the Hold and Spin Knight sequence is readable in portrait mobile view.



Hold and Spin triggers when six or more Bonus Symbols land anywhere on the reels. Bonus Symbols come in three types: the Knight, Monsters, and the Dragon. The Knight starts each feature with a random value between 8x and 15x stake. Every symbol position becomes an individual reel during the feature, and each respin can reveal additional Monsters. The Knight slays and gains the value of any Monster whose value is lower than or equal to its own; a Monster carrying a higher value than the Knight simply stays on the grid rather than costing a life directly.
The life system runs on activity, not on meeting a stronger Monster: the Knight has three lives, and a life is lost on any respin where no new Monster appears and none is slain. Each successful slay restores a life, up to the maximum of three. The Dragon is the feature's largest prize, carrying a value between 1,888x and 28,888x stake. The feature ends when the Knight loses all three lives, the Dragon is slain, or Monsters occupy every space on the grid. Whatever the Knight has accumulated by then is paid out as the win.
Three or more Scatters landing in any position awards 12 Free Spins, plus 2 for each additional Scatter beyond three. The Knight persists on screen for the entire feature, starting at the same 8x to 15x stake value and slaying Monsters exactly as it does during Hold and Spin. A Megaways Win Multiplier applies to regular symbol wins throughout Free Spins: it begins at x1 and increases by 1 each time the Knight slays a Monster, with no ceiling on the climb. If five or more Monsters land on the grid at once during Free Spins, Hold and Spin triggers within the feature, though the Win Multiplier does not increase for Monsters slain during that Hold and Spin. Landing 3 or more Scatters during Free Spins retriggers it for 4 extra spins, plus 2 for each additional Scatter. The Knight's accumulated value is paid out once, at the very end of the Free Spins sequence.

Power Play is not a bonus feature, it is a base game modifier. For 8x your chosen stake, Power Play guarantees a minimum of 10,000 Megaways™ on every base game spin. Standard spins can produce anywhere from a few hundred to 117,649 ways depending on the reel randomisation; Power Play sets the floor at 10,000. This increases the frequency of high-ways spins in the base game without directly affecting the bonus features.
I sat down expecting more from the Knight and Monster setup, and mostly it did not deliver. The presentation is flat, and outside the bonus there is little reason to keep spinning. The lives system inside Hold and Spin is what held my attention: losing a life for doing nothing gives an ordinary collector mechanic real tension, and the Dragon gives it a proper climax. If a bit of jeopardy in a simple collector game is enough for you, it holds up for a session. For anything with more bite, look elsewhere.
Rating: 6.0