
Nolimit City clearly did not come here to make friends. Tanked 3: First Blood 2 is chaos in reel form. &+ reels, grid expansions that get ridiculous, and more features than you will remember after your first pint. The theme? Four clans locked in a war where the only diplomacy is who blows up whom first. The mechanics? Pure Nolimit madness: explosions, glitches, boosters, spins within spins, and a max win of 25,584x if the slot gods smile. Loud, messy, and unapologetically over the top. Exactly what one would expect from a studio that treats game design like an arms race. If you ask me, this one kind of blurs the line between iGaming slots and casual/arcade video games, if you ask me. And entering the domain of video game development seems to have had its effect: launch delays!



The maths here is classic Nolimit: brutal but fair, depending on how much punishment you can take. RTP comes in four flavours: 95.99%, 95.33%, 94.01%, and a basement-level 92.01%. Which one you get depends entirely on the casino. Why stoop low to 92% in a modern slot game? Who knows.
Volatility is pegged at 8/10, which in plain English means your balance will bleed slowly before the big hits land. Free spins trigger once in about 259 spins, so patience is part of the deal.
The max win is an absurd 25,584x, but the odds are roughly 1 in 21 million. Translation? You are more likely to see your toaster develop AI than to hit that.
Bet limits are broad (£0.20 minimum up to £100 maximum), so both casuals and high-rollers can join the carnage.
You can find Tanked 3: First Blood 2 at various online casinos, but choosing one can be tough. So, we have picked the best slot sites to inspire you.



The reel layout is nuts: 4-5-6-5-6-5-4 at the start, but it can expand into a spiky monstrosity of 9-10-11-12-13-12-11-10-9. Looks more like a heart monitor than a slot, which is fitting because it will test your pulse.
Symbols are tied to the clans, with gems, coins, and Wilds all feeding into the chaos. Characters march around collecting, exploding, and respawning like they have unlimited lives.
Visually, it is loud and metallic, like Mad Max crossed with a heavy-metal album cover. The soundtrack does not bother with subtlety either, what with all its pounding drums, industrial noise, and the occasional explosion to remind you this is not Candy Crush.
Every animation screams “warzone,” from rockets hitting walls to bombs ripping sections of the grid apart. If you like your slots polished but gritty, this one is a proper spectacle.
The mobile experience is not ideal, per se. But that is to be expected. How is a game supposed to fit so many reels and rows on a mobile screen? It scales down gracefully as long as the row count is low. But then things become quite chaotic.
But of course, you do not need to tap on the small cells. Still, expect to get weary of the slot and its mechanics on smaller mobile screens, even though it is a modern slot game developed with HTML5 tech.
I have used the phrase “packed to the brim with features” for several slot games in the past. Today, I feel like going back and editing all those out. Because in the case of Nolimit’s First Blood 2, that phrase is truly justified.
Characters move and hoover up gems of their own colour. That is your core payout engine. Wilds count for everyone. Each gem colour has 7 payout levels. Levels climb by +1 every time your character kills another character. More kills, fatter gem pays.

Characters can pick these up, carry them while movement continues, then fire once the grid settles. Five flavours:
After a kill, that enemy respawns with any Tank Boosters it had. Blasts do not affect Coins, Bombs, Coinburst, Tank Boosters, Bonus, or Wilds.
The grid has four sections (top-left, bottom-left, top-right, bottom-right). Each section can expand up to 3 steps. Start size: 4-5-6-5-6-5-4. Full beast: 9-10-11-12-13-12-11-12-13-12-11-10-9.
Expansion can reveal feature symbols in the new tiles.

Collect 5 Bonus symbols with a character to get 7 spins. Works like Reaper Spins with two upgrades:
Pay 2x bet. Guarantees 1 Bonus symbol lands. Simple, handy, slightly cheeky.
Coins can land with values: 1, 2, 3, 4, 5, 10, 15, 20, 25, 50, 100, 250, 500, 1,000, 2,000, 5,000. Collection pays Coin value x base bet. If the carrier dies, it drops collected Coins on the grid, but you keep already-awarded payouts.
Coinburst turns every position any character traversed this spin (landing + avalanches) into Coins. Only empty, Gems, and Wilds can convert. If a Wild converts, that coin cannot be collected by other characters.


When a character dies, it guarantees:

Pay 50x bet. Guarantees 1 Coinburst symbol this spin.
Pay 200x bet. You start with the maximum grid size and all gem colours at the top payout level. It is the nuclear key.

Three sub-features:

Collect 3 Bonus symbols to get 7 spins.

Feeling brave? Pay 4,000x bet to chase the Max Win symbol on the reels. xGOD can deliver the max win outright, in base or bonus. No half measures.
xGod is the studio’s heavy hitter. Can trigger max win on its own in any mode. Think of it as the red button behind the glass. Of course, you will not see it often. But if you do, you will not forget it either.

Two types. They trigger when no character can move and all possible Tank Boosters have fired:
Both clear characters and pay symbols in their lines and expand the grid along the impact path. Killed characters respawn when new tiles drop.

If a character can pick only one symbol, xGlitch may kick in. Then only feature symbols drop during avalanches. Can repeat 4 to 50 times. Looks like a glitch. Feels like a gift.

Collect 4 Bonus symbols for 7 spins.

Top payout is 25,584x bet. If your total win crosses that, the round ends and pays 25,584x. You can also nail it if the entire Max Win symbol is visible. Curtain down. Credits roll.
Playing Tanked 3: First Blood 2 feels like trying to keep track of a pub fight while the ceiling collapses and someone’s set off fireworks in the toilets.
It is absolute chaos, but somehow the pieces fall into place often enough that you do not just walk away dizzy. The grid expands like it has been hitting the gym, the boosters make every spin feel like a tactical mistake waiting to happen, and the sheer number of “mini features” means you are never entirely sure whether you are winning or just watching things explode for fun.
The volatility is high, the max win is ridiculous, and half the time you will be left thinking, “did I just break the game or was that supposed to happen?” It is Nolimit City doing what they do best: controlled anarchy.
This one gets a solid 7 because it is fun, inventive, and occasionally brilliant. But also borderline overwhelming. You will laugh, you will swear, and sometimes you will win big. Not for the faint-hearted or the detail-averse.
Rating: 7.0
These are some common questions about Tanked 3: First Blood 2.